Showing posts with label Must-play Games. Show all posts
Showing posts with label Must-play Games. Show all posts

Saturday, October 11, 2008

StarCraft II: It's a Trilogy!

news from the wonderful world of gaming by Renzie Baluyut.

It's official, ladies and gentlemen: Blizzard's StarCraft II is now a trilogy.

You heard it right: three separate standalone single-player campaigns have been laid out for the sequel to Blizzard's best-selling real-time strategy title.

At BlizzCon '08 in Anaheim, Blizzard's Rob Pardo admitted that StarCraft II was already shaping up to be an undertaking far larger than the previous game. Wings of Liberty- the first game in the Starcraft II series- will focus on the Terrans. We just might actually get to see some closure for Jim Raynor and Kerrigan, two of our main characters from the original StarCraft game.

The second and third installments are Heart of the Swarm, which deals with the Zerg, and Legacy of the Void, which is dedicated this time to the Protoss.

According to Pardo, every one is going to be a full standalone campaign (as opposed to two expansions to one standalone StarCraft game) with 26 to 30 missions apiece. Each of the three will still have multiplayer components, and while a game might have its own set ending, but Pardo was quick to assure attendees that the middle part of the game have been designed to accomodate player choices.

No word, however, on when the first game in the StarCraft II trilogy will be out in stores.

So get ready to fork over some more cash to Blizzard just to get your StarCraft fix, ladies and gentlemen.

Cheers, everyone!

Unveiled: Diablo III's Wizard Class

a quick time-out from gaming with Renzie Baluyut.

BlizzCon '08 is well under way at the Anaheim Convention Center, and Blizzard fills us in on the third of five classes you can play with its highly-anticipated hack-and-slash RPG: Diablo III.

You've probably already seen the demo gameplay for the first two classes: the Barbarian and the Witch Doctor. As if paying homage to the old pen-and-paper role-playing games, Blizzard has decided to throw in our magic-wielding Wizard Class.

Unlike the Witch Doctor who supposedly draws his abilities from the spiritual realm, the Wizard taps into the raw power of the universe and channels it to do her bidding.

The good guys of Blizzard gave eager BlizzCon attendees a sneak peak of the workings of the new Wizard- essentially what sets her apart from the other classes- and had gone further to explain Diablo III's new skill system and skill tree, a new rune system, and new improved special effects based on your character's special abilities.

So what can the Diablo III Wizard class do?

- Early on, she is able to throw Magic Missiles- something Dungeons & Dragons players should be familiar with. It's really more like the old Firebolt of Diablo II- a very basic arcane ranged attack which presumably becomes more powerful as your character invests more skills into it.

- After gaining a few more levels, she can now unlock Electrocute- a quick zap of raw electrical energy that pretty much looks like a form of a lightning bolt, then maybe progressing to something like chain lightning at higher levels.

- Higher up the skill tree is Slow Time, which was implemented as a bubble effect that radiates outward from the Wizard.

- Lastly, the devastating Disintegrate was introduced. Described as "a real face-melter", this spell makes use of a charge mechanic which allows the player to hold down a button and sweep their mouse across a swath of opponents, dealing more damage to enemies unfortunate enough to be targeted longer by the Wizard.

While a lot of the gameplay aspects were already demonstrated at BlizzCon, the current version is by no means final, as some game mechanics are still being either worked in, fine-tuned or chucked out completely by Blizzard game designers.

No word yet on when Diablo III will be released. In the meantime, get blown away by this vid posted on Blizzard's YouTube channel. Enjoy!



Pictures from Gamespot. Check out more pics and screenshots on Gamespot's section on Diablo III.

Cheers, everyone!

Wednesday, October 8, 2008

The 10 Highest Rated Nintendo Wii Games of All Time, pt 2 of 2.

yet another break from actual gaming by Renzie Baluyut

Welcome to Part 2 of my special report on the Top 10 Highest Rated Games for the Nintendo Wii of all time, according to Gamespot.com.

After checking out the Nintendo Wii in action at a recent bloggers' party, I thought I might just get one for myself. After all, the Wii is great family fun.

In Part 1 of our special report, we've already mentioned five games: No More Heroes, Super Mario Bros. 3, Paper Mario, The Legend of Zelda: Ocarina of Time and Super Paper Mario.

So let's get on with our report and take on the five highest-rated Nintendo games of all time, according to Gamespot.com. Here we go:

5. Okami (released 15 Apr 2008)

This nature adventure game sees players assuming the role of a sun god who's attempting to restore life to a world devoid of color.

Ōkami is an action-adventure video game that was initially released for the Sony PlayStation 2. The port for Nintendo's Wii console was released in North America on April 15, 2008,

Set in an unspecified period of classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who has taken the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Ōkami was one of the last few PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers.

4. WarioWare: Smooth Moves (released 15 Jan 2007)

The first next-gen installment in Nintendo's series includes over 200 minigames that use the Wii's motion-sensing controller.

WarioWare: Smooth Moves is the fifth game of the WarioWare series of games.

Like its predecessors, WarioWare: Smooth Moves is a collection of microgames based on simple actions which usually last fewer than five seconds each.

The microgames are played in rapid succession, presenting the player with the gameplay screen and a short instruction hinting at the action that must be accomplished. Once the microgame is complete, the next one begins. If a player makes four mistakes over the course of one set of microgames, they usually must start over from the beginning of the set.

WarioWare: Smooth Moves has received favorable reviews from the gaming community, receiving a score of 83 out of 100 on Metacritic, based on the average scores of 58 press reviews. GameSpot rated the game 9.1 out of 10, their highest rating for a party game, and stated that "it's a terrific use of the Wii's unique control features, it looks amazing...".

3. Resident Evil 4: Wii Edition (released 19 Jun 2007)

Resident Evil 4 heads to the Wii, incorporating the control functionality of the Wii Remote and the additional content included in the Playstation 2 version.


Resident Evil 4: Wii Edition, originally came out for the GameCube and then the PS2 later on, but was also released for the Wii on May 31, 2007 in Japan. While it features new controls involving the Wii Remote and Nunchuk extension, the game comes with the ability to use a Classic Controller instead.

The Wii Remote is able to aim and shoot anywhere on the screen with a reticle that replaces the laser sight found in the other versions. It can also be flicked in order to use the knife to instantly target an enemy.

The Wii Edition also includes the extra content from the PlayStation 2 and PC versions, and a trailer for Resident Evil: The Umbrella Chronicles.

Resident Evil 4 has won numerous Game of the Year awards.

2. Super Mario Galaxy (released 12 Nov 2007)

Super Mario Galaxy finds Mario taking his adventures to new heights as he soars through space from planet to planet in search of stars.

Super Mario Galaxy is a 3D platform game developed and published by Nintendo for Wii. It is the third 3D platformer in the Mario series after Super Mario 64 and Super Mario Sunshine.

The game follows Mario on his quest through space to save Princess Peach from his arch-nemesis Bowser. Levels take the form of galaxies filled with a variety of minor planets and worlds while gameplay is updated with a variety of gravity effects and new power-ups.

The game is one of the most critically acclaimed titles of all time,and has won numerous "Game of the Year" awards. By March 31, 2008, it had sold 6.10 million copies worldwide, making it the best-selling standalone Wii game and the third best-selling game published by Nintendo for the Wii behind Wii Sports and Wii Play, respectively.

1. Super Smash Bros. Brawl (released 09 Mar 9, 2008)

Duke it out with your favorite Nintendo characters in Super Smash Bros. Brawl for the Wii!

Super Smash Bros. Brawl, or just simply SSBB, is the third installment in the Nintendo series of crossover fighting games.

Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages.

Instead of using traditional health bars that start at 100% and lose value, Brawl characters start the game with 0% and the value rises as they take damage. As a character's percentage increases, the character flies farther back when hit.

When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play.

Super Smash Bros. Brawl had received an aggregate review score of 94% on Metacritic, and 93.3% on Game Rankings. As of March 31, 2008, it has sold a total of 4.85 million units worldwide.

So there you have it ladies and gentlemen, Part 2 of the Top 10 Highest Rated Games for the Nintendo Wii of all time, according to our dear friends from Gamespot. You can check out Part 1 of my special report here.

Here are five runner-ups that didn't quite make it to Gamespot's list of the ten highest-rated Wii games of all time. They're all good games, nevertheless, and probably worth your while checking out: The Legend of Zelda: Twilight Princess, Mega Man 9, Mario Kart Wii, Zack & Wiki: Quest for Barbaros' Treasure and Metroid Prime 3: Corruption.

If you still want to know how your other favorite Nintendo Wii games fared against all the others, you can then check out the rest of Gamespot's top games for the Nintendo Wii here. Always a great reference if you're in the market for some really great games for the Wii, whether you're completing your collection, or just starting from scratch.

Game blurbs taken from Gamespot. Pictures and information courtesy of Wikipedia. Follow the links to read more about our featured 10 Highest Rated Nintendo Wii Games of All Time.

Cheers, everyone!

Tuesday, October 7, 2008

The 10 Highest Rated Nintendo Wii Games of All Time, pt 1 of 2.

yet another break from actual gaming by Renzie Baluyut

If you're a dude like me who's just out to get a Nintendo Wii, you'd definitely want to fork over some extra cash in building up a decent enough games library. I'm really a PC games guy by default, but after checking out the Wii in action at a party I've been to recently, I just might reconsider getting one for myself.

Should be great when my cousins come dropping by the next time.

In any case, one of the best sites to do games research for me, has always been Gamespot. In their very own section for the Wii we can check out the highest-rated games that ever came out for Nintendo's seventh-gen console.

So ladies and gentlemen, here we have the first half of my 2-part special report on the Top 10 Highest Rated Games for the Nintendo Wii of all time, according to our dear friends from Gamespot. Starting off at number ten...

10. Super Paper Mario (released 09 Apr 2007)

Get ready for the next installment in Nintendo's Paper Mario RPG series, entitled Super Paper Mario.

Super Paper Mario is another role-playing game in Nintendo's Mario universe- the third in the Paper Mario series, in fact- but the style of gameplay is a combination of the previous Paper Mario titles AND Super Mario Bros. titles.

Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG, and puzzle elements.

9. The Legend of Zelda: Ocarina of Time (released 26 Feb 2007)

The N64 version of The Legend of Zelda: Ocarina of Time makes an appearance on the Wii Virtual Console.

The Legend of Zelda: Ocarina of Time is an action-adventure video game, originally developed for the Nintendo N64. Ocarina of Time is the fifth game in the Legend of Zelda series, but is actually a prequel to the other four that came before it.

The game received wide critical acclaim and commercial success. Despite a November 1998 release, it was the best-selling game of that year, and has sold over 7.6 million copies.

8. Paper Mario (released for the Wii on 16 Jul 2007)

Mario's paper-thin debut comes to the Virtual Console.

Paper Mario, known in Japan as Mario Story is a role-playing video game developed originally for the Nintendo 64. Paper Mario was re-released for Nintendo's Virtual Console in 2007.

Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser.

The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.

7. Super Mario Bros. 3 (released for the Wii on 05 Nov 2007)

Mario ventures beyond the Mushroom Kingdom to battle Koopas across seven neighboring worlds using new power-ups like the Tanooki Suit.

Super Mario Bros. 3 is often considered one of the best Super Mario games.

It is the fifth release in the Super Mario video game series, which was first released for the Famicom in Japan and later on the NES in North America and PAL regions.

It is often regarded as one of the Nintendo Entertainment System's greatest games, and is the second best selling game for the NES, after Super Mario Bros.

The NES version was later re-released for the Wii's Virtual Console.

6. No More Heroes (released 22 Jan 2008)

From SUDA-51, creator of the surreal shooter Killer7, No More Heroes chronicles Travis Touchdown's rise to the top of the assassin's league.

No More Heroes is an action video game directed by Goichi Suda- or more known in Japan by the nickname Suda51.

Throughout the game, the player controls the character Travis Touchdown. The game has a free roaming world, allowing Travis to move around on foot or on his motorcycle, the "Schpeltiger". Gameplay is open-ended, with the concession that the player must kill the top ten assassins in order to make the storyline progress. There are numerous part time job side quests to earn money which can be spent on weapons, training sessions, clothes and video tapes.

So there you have it ladies and gentlemen, Part 1 of the Top 10 Highest Rated Games for the Nintendo Wii of all time, according to our dear friends from Gamespot. You can check out Part 2 of my special report here.

Here are five runner-ups that didn't quite make it to Gamespot's list of the ten highest-rated Wii games of all time. They're all good games, nevertheless, and probably worth your while checking out: The Legend of Zelda: Twilight Princess, Mega Man 9, Mario Kart Wii, Zack & Wiki: Quest for Barbaros' Treasure and Metroid Prime 3: Corruption.

If you still want to know how your other favorite Nintendo Wii games fared against all the others, you can then check out the rest of Gamespot's top games for the Nintendo Wii here. Always a great reference if you're in the market for some really great games for the Wii, whether you're completing your collection, or just starting from scratch.

Game blurbs taken from Gamespot. Pictures and information courtesy of Wikipedia. Follow the links to read more about our featured 10 Highest Rated Nintendo Wii Games of All Time.

Cheers, everyone!

Wednesday, July 23, 2008

Getting To Know: BioWare

If you've been playing a lot of role-playing games on the PC, then you definitely must be familiar with the work of BioWare.

BioWare is a gaming company (or more appropriately, an electronic entertainment company), based in Alberta, Canada, which has, for over 10 years now, been the creator of some of the most highly-praised and commercially successful computer role-playing games of all time.

Being a huge Dungeons and Dragons geek myself, I've been taken by most of their games. In fact, my love affair with BioWare started when the first Baldur's Gate (1998) game came out- and totally revolutionized the way role-playing gaming for the personal computer: for the very first time, the table-top RPG mechanics of 2nd edition D&D actually translated very well on a PC platform.

Then more D&D games for the PC came out: Planescape: Torment (1999)- developed by Black Isle Studios, made use of BioWare's Infinity Engine, followed by the first Icewind Dale (2000) game, then the even-more-improved sequel to Baldur's Gate- Baldur's Gate II: Shadows of Amn (2000) and its expansion, Baldur's Gate II: Throne of Bhaal (2001), finally culminating in the release of Neverwinter Nights in 2002.

BioWare helped usher in that new golden age for computer role-playing games. I've been fortunate enough to play all those games, and each one that came out were epic in scale- with gripping storylines, memorable characters and challenging battles.

Everything was well-made- the voice-acting was spot on, the musical scores were perfect, and game was so seamless, all you could think about was finishing one more quest or heading to one more town, before finally catching 2 hours of sleep before heading for work later that day.

Games by BioWare
  • Shattered Steel (1996)
  • Baldur's Gate (1998), and its expansion, Baldur's Gate: Tales of the Sword Coast (1999)
  • MDK2 (2000)
  • Baldur's Gate II: Shadows of Amn (2000), and its expansion, Baldur's Gate II: Throne of Bhaal (2001)
  • Neverwinter Nights (2002) and its expansions: Shadows of Undrentide (2003), Hordes of the Underdark (2003) and Kingmaker (2005)
  • Star Wars: Knights of the Old Republic ("KotOR") (2003), which first came out for the Xbox before finally seeing a version on PC.
  • Jade Empire (2005), also came out for the Xbox first.
  • Mass Effect (2007), came out for the Xbox 360 first, before releasing a version for the PC.
Third party games using BioWare engines
  • Planescape: Torment (1999)
  • Icewind Dale (2000) and its expansions Heart of Winter (2001) and Trials of the Luremaster (2001)
  • Icewind Dale II (2002)
  • Star Wars: Knights of the Old Republic II: The Sith Lords (2004)
  • Neverwinter Nights 2 (2006), and its expansion Mask of the Betrayer (2007)
  • The Witcher (2007)
Games Currently in Development
  • Mass Effect 2 (in-development)
  • Mass Effect 3 (pre-development)
  • Dragon Age: Origins (2009)
  • Sonic Chronicles: The Dark Brotherhood (2008)
  • an Untitled MMORPG using the HeroEngine
  • a Knights of the Old Republic MMO
  • another game in development yet to be announced

Right now, I'm playing Mass Effect for the PC. My friends who've had a go at it on the Xbox 360 swore it was a great game- and they were absolutely correct. Never have I been sucked into a game like this since, well, Neverwinter Nights 2 or KotOR II: The Sith Lords.

I hope to write a review in a bit. I've already hit level 25 after almost 14 straight hours of playing, and I don't think I've even hit the halfway mark of the story. Yes, it's that epic.

Check out more on BioWare on their entry on Wikipedia, or check out the official BioWare website.

Cheers, everyone.

Sunday, July 20, 2008

Diablo III's Witch Doctor Class

yet another quick break from actual gaming with Renzie Baluyut.

A couple of posts back, we've checked out Diablo III and the first of five new classes: the Barbarian. If you've been visiting Blizzard's channel on YouTube, then you may have seen this other gameplay demo, but this time we see another class: the Witch Doctor.

Seems to be an updated version of Diablo II's Necromancer, but it seems that this new Witch Doctor has a lot more useful tricks up his tattered sleeves. That, plus the promise of enlisting the aid of other NPC's you meet along the way, hints at some glorious battle sequences. Check this out:



Here's something about the Witch Doctor class we gleaned off the YouTube channel:

From the writings of Abd Al-Hazir (entry no. 0013)

Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

"As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body."

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.


You could also check out a better quality video over at the official Diablo III promotional website, or discuss Diablo all you want with your fellow fans here on Battle.net.

Pictures from Gamespot.com. Check out more pics and screenshots on Gamespot's section on Diablo III.

Cheers, everyone!

Thursday, July 17, 2008

I've Seen Diablo 3's Barbarian- and it was Awesome

a quick break from gaming by Renzie Baluyut

Blizzard has gone right ahead to create some good buzz about one of its upcoming games, Diablo III. There were already some signs online that hinted on a release pretty soon, and with Blizzcon 2008 happening in a couple of months, we just might see more clips of Diablo III on YouTube and other gaming sites.

Speaking of YouTube: I'm currently subscribed to Blizzard's channel, and for all you fans of the great hack-and-slash RPG- Say 'Hello' to the first of five (or so I've heard) classes for Diablo III: The Barbarian.

That's him right there cleaving his way through waves of ghoulish undead. Watch the new Diablo III Barbarian in action: here's a video clip to blow your mind!



Here's something about the Barbarian class we gleaned off the YouTube channel:

From the writings of Abd Al-Hazir (entry no. 0025)

In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.

Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

What truly happened here? Where are those majestic warriors of old?

"I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat."

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?

You could also check out a better quality video over at the official Diablo III promotional website, or discuss Diablo all you want with your fellow fans here on Battle.net.

Pictures from Gamespot.com. Check out more pics and screenshots on Gamespot's section on Diablo III.

Cheers, everyone!

Friday, May 9, 2008

Must-play Games: Grand Theft Auto IV

It's probably the biggest game this year. The hype has been incredible, and the results are in. According to a news report on the Internet Movie Database, the highly anticipated Grand Theft Auto IV has taken in US$500 million on its first week on the shelves, more than any movie in history has made in its first week. The amount translates to an opening week mark of 3.6 million game units sold.

The April 29 opening day sales alone were phenomenal- tracked at US$310 million- beating the US$300 million record set by Microsoft's Halo 3 for the Xbox 360 last year. Read the rest of this article on my other blog, "Renzie's Rants and Raves."

Check out Adam Sessler's review of Grand Theft Auto IV on this G4TV clip taken from their signature gaming show, X-Play.



Here's a game you should be playing right frackin' NOW. Grand Theft Auto IV is only available on the Xbox 360 and Playstation 3 (for now at least), so if you don't have either console, now's a good time to get yourself one. Sell an internal organ if you have to. Then sell another body part to get Grand Theft Auto IV.

I've already raved about how much I've loved its predecessor, Grand Theft Auto San Andreas. And by all indications, it seems GTA IV holds true to its promise to deliver a game just as kick-ass as the last one.

Gotta have this game. Period.

Cheers, everyone!

Wednesday, April 9, 2008

10 Things I Enjoy About Grand Theft Auto San Andreas

Grand Theft Auto IV will be hitting the shelves in a few weeks. I had me a hankering for some Grand Theft Auto action, and decided to reinstall the PC version of Grand Theft Auto San Andreas and play it once again.

I first tried the GTA-SA two years ago, just before I was hooked on World of Warcraft. I never was a huge fan of driving sims, but an hour into the game, and another couple hours, and another several hours- I was completely and totally hooked.

In fact, I may have called in sick a couple of times just to have some more game time. I've played the hell out of my XBox version of GTA-SA, as far as I could remember, and it was some of the best gaming moments of my life.

So here I am, tagging up the streets of Los Santos once again, taking a break in between runs. I decided to write a little bit on GTA-SA, just before GTA IV sucks me in by the end of the month.


10 Things I Enjoy About Grand Theft Auto San Andreas

1. Great Story.

Games are a dime a dozen. Okay, maybe not. I pay top dollar for my games, and at the very least- more than graphics, gameplay or whatever gimmicks- I expect a decent story: something to hold all the game elements in place to make sense in your head.

Grand Theft Auto San Andreas manages not only to come up with a decent story, but a great story. Anyone who's played GTASA can tell that the story is well-researched, well-written and well-executed.

It's a kind of story that truly draws you into the game. You really are Carl Johnson. You really understand the urgency of the situation. Hours go by, and you're still playing- it's that good.

2. Characters You Actually Care About.

I know it's probably part of #1 Great Story, but there's something about the characters of GTASA that makes you want to know more about them.

In the game, you play the role of CJ- Carl Johnson- who, after 5 years in Liberty City, comes home shortly after the death of his mom. Then you get to reunite with your elder brother, Sweet, and your younger sister Kendl. After a while, you roll again with your Grove Street Homies- Ryder and Big Smoke.

Every time the game introduces a new character- it's always fun. Not only because you have a new set of missions to accomplish, but you also get to know a little more about the people in CJ's life.

3. The Open Sandbox Setup.

There are only a few games with an open sandbox setup: games where you can choose to follow the main storyline right away, or just go ahead and take your time do other things- in the case of GTASA, there's just so MUCH you can do. Sure, the sidequests alone are alright, but you can do anything from collecting cars, to fighting crime as a vigilante, or making money as a petty crook, or take the 'hood by force of arms.

Alternately, you can just take a scenic tour of the city, or just do random acts of violence just because you feel like it. And that's the beauty of it- you can do anything you want, any time you want. Now that's a LOT of gameplay.

4. The Variety of Vehicles.

You got all kinds of cars, motorbikes, even choppers and planes, boats, bicycles- everything handles differently, sounds differently- the variety in itself is amazing. Even the vehicle physics- from the way they accelerate, or come to a sudden stop (read: crash!), or jump off a ramp, or skid through a tight turn- only adds so much more appeal to an already appealing game.

5. The Radio Stations.

Being a radio guy, this one particular element is really close to my heart. The game has been using made-up radio stations since the very first Grand Theft Auto, and by the time they came out with Grand Theft Auto: Vice City, they've mastered it to the point of using the radio stations to set the game nicely with music from the time period, with well-written adlibs and even radio commercials.

Cruising around San Andreas with the radio on gives you a great idea that it's the early 90s, with 'contemporary' alternative hits coming out of Radio X, New Jack Swing from CSR, and even dance from SF-UR. If you're the type who digs the oldies, there's Playback FM, The Dust and Bounce. Rounding it off, there's talk radio, country and even K-Jah.

6. Games Within Games.

It's actually hard to define Grand Theft Auto: San Andreas. At it's core is a great driving game, but it has lots of action-adventure, strategy, arcade, even some role-playing elements. There's a main storyline, but has so many sidequests involving a variety of gameplay mechanics that GTA-SA comes out as a beautiful hodge-podge of small games in one massive game.

Obviously you can race for money; but you can also do some 'dancing' by keying in combinations of buttons that come out onscreen to Kool & The Gang's "Hollywood Swinging", run stealth missions at night as you break into houses for some loot, take a neighborhood by blasting away at enemy gangs, or even drop by the horse-racing shop and do some gambling for some quick cash.

7. Just A Little Bit of Role-playing.

GTA-SA considers several attributes for you character: respect, body fat, fatigue, muscle, max health, sex appeal, driving and weapon skills.

Naturally, completing quests increase respect, which allow you to handle larger crews of your homies. Picking out the right combination of clothes, tattoos, and haircut adds to (or takes away from) your overall respect and sex appeal (how you affect the ladies).

Your appearance is tied in with muscle and body fat, which you can fix by heading off to a gym, or chowing down at the local Burger Shot. Some ladies prefer the muscular types, others skinny types- you can almost just as easily go back and forth from one body type to another like any Hollywood actor.

The more you do things, the better you get at a certain attribute- whether it's a preference for using a sub-machine gun, driving a motorcycle, or even flying a helicopter- all handy skills for completing quests easier, and therefore completing the game easier.

8. A Whole Lot of Unlockables.

You are rewarded with unlockables for performing certain key tasks in the game- like by completing it, or by tagging up the entire Los Santos neighborhood with spray paint, or winning first place in all the races.

You get anything from bonus clothes that appear in your wardrobe, bonus vehicles that spawn at your house, even gear and weapons everytime you check out the kitchen.

Unlockables also give you handy boosts to your attributes, like maxing out your sex appeal or making you fireproof. But for a lot of people- just like me- it's just the joy of completing everything just to see what the game has to offer.

9. The Voice Acting.

What can I say? The voice acting is INCREDIBLE. Possibly one of the best made for any computer game. The main characters have been voiced out great, and you even have some great cameos for some of the other characters. For me, the two most memorable are Samuel L. Jackson, who brings a lot of mischief and depth to the role of Officer Tenpenny, and you have James Woods who puts in a lot of urgency and smarminess as Mike Toreno.

You also have a lot of other familiar voices in here: David Cross, the late Chris Penn, Ice-T, Peter Fonda, even Michaels Bivins of Bel Biv Devoe, Axl Rose of Guns N Roses, George Clinton, and Chuck D.

10. So Much San Andreas.

At a quick glance, you can tell that The world of Grand Theft Auto San Andreas has been inspired by the real-life neighborhoods in and around the state of California and Las Vegas. The detail is incredible, day or night, and even the weather effects are great.

Usually, it takes me a week to finish most games, and a couple weeks more until the novelty wears off and I start looking for a new game to play. GTA-SA is one of those few games that I end up playing for months- mostly due to the sheer volume of content, and just so many things to do- there's just so much game packed in a few Gigs of hard disk space (or DVD, depending on which version you're playing).

The Final Word

Grand Theft Auto San Andreas is one of those few must-have, must-play games. For me, it's up there with World of Warcraft, and the last few Elder Scrolls games.

If you haven't played it yet, you simply have to. Just in time before GTA IV comes out at the end of this month. I've played it before, and I'm playing it again just to get my GTA fix.

If the hype for Grand Theft Auto IV is huge, it's probably because the bar has already been set so high with the past few GTA games. And given Rockstar Games' track record as far as GTA is concerned, GTA IV promises to be totally kick-ass, probably even bigger (if not as big as) Grand Theft Auto San Andreas.

Cheers, everyone!

Sunday, January 27, 2008

The Burning Crusade is the Top-Selling PC Game of 2007.

No surprise there.

According to the NPD Group, the industry-tracking research organization, The Burning Crusade- Blizzard's expansion to the World of Warcraft (2004)- is the biggest selling PC game of the year.

The Burning Crusade made its debut in January of last year and sold 2.4 million copies worldwide in its first 24 hours on sale, though I remember getting mine much later in June. For the US alone, the game sold 2.25 million units for the entire 2007.

The first World of Warcraft game landed in second place, selling an additional 914,000 copies in the US this year. Blizzard's hugely successful massively multiplayer online role-playing game first came out in late 2004, and has been a bestseller ever since.

While Blizzard has claimed the top 2 slots, EA Games seems to have dominated more than half of the Top Ten. In the list The NPD group released a few days ago, we also see Electronic Arts' The Sims 2 (also released in 2004) and its various expansion packs- The Seasons expansion pack(in third place), the Bon Voyage expansion pack (in eighth) and The Sims 2 Pets (at tenth). Two other EA games- Command & Conquer 3: Tiberium Wars (at #5) and Sim City 4 Deluxe (at #6)- land at the top ten.

Activision's Call of Duty 4 was the fourth biggest-selling game of the year, while Microsoft's real-time strategy game Age of Empires III made it to #9.

Best-selling PC Games of 2007, by units sold, as reported by the NPD Group.

1. World of Warcraft: The Burning Crusade Expansion Pack. Vivendi Games. 2.25 million
2. World of Warcraft. Vivendi Games. 914,000
3. The Sims 2: Seasons Expansion Pack. Electronic Arts. 433,000
4. Call of Duty 4: Modern Warfare. Activision. 383,000
5. Command & Conquer 3: Tiberium Wars. Electronic Arts. 343,000
6. Sim City 4 Deluxe. Electronic Arts. 284,000
7. The Sims 2. Electronic Arts. 281,000
8. The Sims 2: Bon Voyage Expansion Pack. Electronic Arts. 271,000
9. Age of Empires III. Microsoft. 259,000
10. The Sims 2: Pets Expansion Pack. Electronic Arts. 236,000

Friday, January 25, 2008

Welcome to the Wonderful World of Gaming.

That's right, welcome to my world.

Welcome to the world of a 34-year-old self-professed geek- who, by day, slaves away at a regular job and does business like most radio executives, but by night, hunkers down in front of yet another PC and dives into role-playing games.

That's right. I work hard so I can play. I work to pay my monthly World of Warcraft fees. I work to check out Datablitz (the local gaming software retailer) to see if the new game I've been waiting for is already out. I buy gaming merchandising when available. I get other people to play. And now, I'm blogging about it.

This blog- Renzie on Gaming- gives you my personal perspective on games, gaming gear, games marketing, and the gaming industry, and how the gaming industry affects the rest of the world. My personal perspective, ladies and gentlemen. Ultimately, this is all about what I think, and what I care about.

You're all welcome to stick around and poke around if you like. I even encourage you to leave a comment or toss around an idea or two. It's all cool.

See you guys around. Cheers!

Wednesday, January 9, 2008

Everybody Wants To Rule The World: A Review of World of Conflict (PC, 2006)

This post originally appeared on another blog, "Renzie's Rants and Raves". Since late January 2007, I've decided to create a blog focused entirely on games and gaming, so I thought I'd move this post here instead.

It's probably one of the best real-time strategy (RTS) games I've played in quite a while.

In fact, I'm not a huge fan of RTS games at all- that is, the usual resource-gathering, base-building, army-amassing tedium that seems to plague most of those that ever came out. I don't mind, really, if there's a fresh new concept, a compelling storyline, or stunningly impressive graphics. Fortunately for me, World of Conflict had all of that, and so much more to deliver.

Imagine if you will: what if The Cold War played out differently? What if, instead of The Berlin Wall going down, the USSR strikes out at Europe, effectively starting World War III? As the US sends the bulk of its troops to aid its NATO allies, the Russians make a daring sneak attack on the North American continent from the west, capturing Seattle and pushing inwards.

You play the role of a Captain on the day of the Russian invasion- scrambling to organize an effective resistance in the face of a relentless foe.

This you notice as they drop you down into the game- it's instant action. No you don't need to build bases and gather resources- you play right away with the units you have at the start of the game, and gain additional units as you capture strategic points, or accomplish certain missions.

Later on, you'll be able to call in air strikes, artillery bombardment, airborne drops or aerial recon- again, depending on the mission/storyline, and your accomplishments.

Come to think of it, there have been other RTS games that were pretty much along the same lines- Mech Commander, and to an extent, Dawn of War. But it doesn't matter when you get sucked into the game so deeply that it slipped your mind that, yes, you have work the following day, it's 3AM but you HAVE to do this ONE LAST MISSION...

Yes, it's that engaging.

Heck, World in Conflict has even successfully torn me away from World of Warcraft. So that's already saying quite a lot.

Pros: World in Conflict has so much going for it- a great story, amazing game design, stellar graphics, a game engine that works well, and stunning visuals. I personally love the voice-acting of all the characters in the game (Alec Baldwin narrates in between missions, btw), and the fact that it featured two of my favorite songs: Tears For Fears' "Everybody Wants To Rule the World", and Whitesnake's "Here I Go Again".

Cons: Nothing I can think of right now, other than that the entire single-player campaign only took me a few days to finish.

Saturday, December 29, 2007

Gaming Goals for the Year 2008.

This has been a fine year in gaming- but looking forward to 2008, the prospects seem very promising. After all, a lot of fine games are coming out, and I've seriously channeled my interest in video games into this whole blogging thing to keep track of what I want for myself and what's going on out there.

The ultimate goal really, is to be able to play more games- which means a dedicated effort to not just increase my weekly allotted game time, but to also maximize said game time. It also means a steady supply of games- sure I'd buy some every month, but it would be great to get some free from time to time. Gotta work on that.

My current PC still seems good enough to play the more requirement-heavy games out in the market right now, so I probably don't have to worry about it until next year- which means I can probably divert my attention to getting myself a new console.
And the gaming console on my wishlist is the Xbox360. Nothing against the PS3 or the Wii, but I think I'm really more of an Xbox person. Besides, I already have my eye on some great games for this year. Check it:
  • Fallout 3 (due out last quarter of 2008)
  • Grand Theft Auto IV (due out second quarter of 2008)
  • Bully: Scholarship Edition (due out March 2008)
  • Dynasty Warriors 6 (due out February 2008)
  • and Return to Castle Wolfenstein
On top of those games, I should also secure the following titles once I get my 360: Gears of War, Halo 3, Mass Effect, Chromehounds, Viva Pinata and Call of Duty 4.

As for handhelds, I have to get myself a Nintendo DS first- I heard it has some real cool games, and it's great as far as handhelds go. Second priority would be a Sony PSP- or that PSP Slim- that thing you can plug into a TV.

Most of my efforts will still be directed towards getting new games for my PC. What am I setting my sights on for 2008?
  • World of Warcraft: Wrath of the Lich-king (out later this year)
  • Galactic Civilizations 2: Twilight of the Arnor (out April 2008)
  • Jagged Alliance 3 (out first quarter 2008)
  • Guild Wars 2 (out mid-2008)
At this point, I still have to get me The Orange Box, The Elder Scrolls IV Expansion Packs (The Shivering Isle and Knights of the Nine) and The Witcher.

See? Got it all pretty much figured out. Now all I have to do is work doubly hard and make things happen for myself. Check you guys out in a few months.

Cheers!

Wednesday, August 1, 2007

Back To Guild Wars!

OK. This whole day job is eating into my otherwise perfect gaming lifestyle. Two-and-a-half months ago, I was contentedly satisfied playing my World of Warcraft- until I was hit by the stark realization that, yes, the gaming lifestyle needs to be supported by a steady source of income. So I begrudgingly returned to corporate slavery to generate the resources required to keep on gaming.

And here comes the announcement of the release of Guild Wars: Eye of the North. Ahh. I have such fond memories of Guild Wars. It was the very first MMORPG I got into (since I was very much working at the time). I've started playing in early 2006, and I've worked my way through the Prophecies campaign, the Factions expansion, and then the Nightfall add-on.

They say that Eye of the North is Guild Wars' first REAL expansion. What exactly they mean by that, I have no clue. But whatever it is, it sure sounds a whole lot better than the first two. Yay! More Guild Wars action for everyone!

Guild Wars is a great game for people who have work. While, yes, World of Warcraft is just as entertaining (or arguably more so), you'd like to be able to make full use of the gaming time you're paying for every month. Unlike WoW, GW is free-to-play (after your initial purchase, of course). And unlike LOTS of other free online games out there, this one actually kicks ass. The storyline is very engaging, the character development allows you for lots of customization, the quests are appropriately challenging, and the game has incredibly high replay value. Getting both add-ons (Factions and Nightfall) gives you a lot more quests to play with, additional storage space, four extra character slots, improved henchmen and so much more. Oh, and it looks and sounds good too.

So just before I go get myself a copy of Eye of the North, I'd like to back and revisit the lands of Tyria, Canthia and Elona. Spend some time with old friends, make some new ones- getting myself in the mood for a lot more Guild Wars action. Let's play!


PC Gaming Updates for the PC!

Updates from Kotaku!

Blue's News