Wednesday, January 9, 2008
Everybody Wants To Rule The World: A Review of World of Conflict (PC, 2006)
This post originally appeared on another blog, "Renzie's Rants and Raves". Since late January 2007, I've decided to create a blog focused entirely on games and gaming, so I thought I'd move this post here instead.
It's probably one of the best real-time strategy (RTS) games I've played in quite a while.
In fact, I'm not a huge fan of RTS games at all- that is, the usual resource-gathering, base-building, army-amassing tedium that seems to plague most of those that ever came out. I don't mind, really, if there's a fresh new concept, a compelling storyline, or stunningly impressive graphics. Fortunately for me, World of Conflict had all of that, and so much more to deliver.
Imagine if you will: what if The Cold War played out differently? What if, instead of The Berlin Wall going down, the USSR strikes out at Europe, effectively starting World War III? As the US sends the bulk of its troops to aid its NATO allies, the Russians make a daring sneak attack on the North American continent from the west, capturing Seattle and pushing inwards.
You play the role of a Captain on the day of the Russian invasion- scrambling to organize an effective resistance in the face of a relentless foe.
This you notice as they drop you down into the game- it's instant action. No you don't need to build bases and gather resources- you play right away with the units you have at the start of the game, and gain additional units as you capture strategic points, or accomplish certain missions.
Later on, you'll be able to call in air strikes, artillery bombardment, airborne drops or aerial recon- again, depending on the mission/storyline, and your accomplishments.
Come to think of it, there have been other RTS games that were pretty much along the same lines- Mech Commander, and to an extent, Dawn of War. But it doesn't matter when you get sucked into the game so deeply that it slipped your mind that, yes, you have work the following day, it's 3AM but you HAVE to do this ONE LAST MISSION...
Yes, it's that engaging.
Heck, World in Conflict has even successfully torn me away from World of Warcraft. So that's already saying quite a lot.
Pros: World in Conflict has so much going for it- a great story, amazing game design, stellar graphics, a game engine that works well, and stunning visuals. I personally love the voice-acting of all the characters in the game (Alec Baldwin narrates in between missions, btw), and the fact that it featured two of my favorite songs: Tears For Fears' "Everybody Wants To Rule the World", and Whitesnake's "Here I Go Again".
Cons: Nothing I can think of right now, other than that the entire single-player campaign only took me a few days to finish.
It's probably one of the best real-time strategy (RTS) games I've played in quite a while.
In fact, I'm not a huge fan of RTS games at all- that is, the usual resource-gathering, base-building, army-amassing tedium that seems to plague most of those that ever came out. I don't mind, really, if there's a fresh new concept, a compelling storyline, or stunningly impressive graphics. Fortunately for me, World of Conflict had all of that, and so much more to deliver.
Imagine if you will: what if The Cold War played out differently? What if, instead of The Berlin Wall going down, the USSR strikes out at Europe, effectively starting World War III? As the US sends the bulk of its troops to aid its NATO allies, the Russians make a daring sneak attack on the North American continent from the west, capturing Seattle and pushing inwards.
You play the role of a Captain on the day of the Russian invasion- scrambling to organize an effective resistance in the face of a relentless foe.
This you notice as they drop you down into the game- it's instant action. No you don't need to build bases and gather resources- you play right away with the units you have at the start of the game, and gain additional units as you capture strategic points, or accomplish certain missions.
Later on, you'll be able to call in air strikes, artillery bombardment, airborne drops or aerial recon- again, depending on the mission/storyline, and your accomplishments.
Come to think of it, there have been other RTS games that were pretty much along the same lines- Mech Commander, and to an extent, Dawn of War. But it doesn't matter when you get sucked into the game so deeply that it slipped your mind that, yes, you have work the following day, it's 3AM but you HAVE to do this ONE LAST MISSION...
Yes, it's that engaging.
Heck, World in Conflict has even successfully torn me away from World of Warcraft. So that's already saying quite a lot.
Pros: World in Conflict has so much going for it- a great story, amazing game design, stellar graphics, a game engine that works well, and stunning visuals. I personally love the voice-acting of all the characters in the game (Alec Baldwin narrates in between missions, btw), and the fact that it featured two of my favorite songs: Tears For Fears' "Everybody Wants To Rule the World", and Whitesnake's "Here I Go Again".
Cons: Nothing I can think of right now, other than that the entire single-player campaign only took me a few days to finish.
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