Sunday, January 27, 2008
The Burning Crusade is the Top-Selling PC Game of 2007.
No surprise there.
According to the NPD Group, the industry-tracking research organization, The Burning Crusade- Blizzard's expansion to the World of Warcraft (2004)- is the biggest selling PC game of the year.
The Burning Crusade made its debut in January of last year and sold 2.4 million copies worldwide in its first 24 hours on sale, though I remember getting mine much later in June. For the US alone, the game sold 2.25 million units for the entire 2007.
The first World of Warcraft game landed in second place, selling an additional 914,000 copies in the US this year. Blizzard's hugely successful massively multiplayer online role-playing game first came out in late 2004, and has been a bestseller ever since.
While Blizzard has claimed the top 2 slots, EA Games seems to have dominated more than half of the Top Ten. In the list The NPD group released a few days ago, we also see Electronic Arts' The Sims 2 (also released in 2004) and its various expansion packs- The Seasons expansion pack(in third place), the Bon Voyage expansion pack (in eighth) and The Sims 2 Pets (at tenth). Two other EA games- Command & Conquer 3: Tiberium Wars (at #5) and Sim City 4 Deluxe (at #6)- land at the top ten.
Activision's Call of Duty 4 was the fourth biggest-selling game of the year, while Microsoft's real-time strategy game Age of Empires III made it to #9.
Best-selling PC Games of 2007, by units sold, as reported by the NPD Group.
1. World of Warcraft: The Burning Crusade Expansion Pack. Vivendi Games. 2.25 million
2. World of Warcraft. Vivendi Games. 914,000
3. The Sims 2: Seasons Expansion Pack. Electronic Arts. 433,000
4. Call of Duty 4: Modern Warfare. Activision. 383,000
5. Command & Conquer 3: Tiberium Wars. Electronic Arts. 343,000
6. Sim City 4 Deluxe. Electronic Arts. 284,000
7. The Sims 2. Electronic Arts. 281,000
8. The Sims 2: Bon Voyage Expansion Pack. Electronic Arts. 271,000
9. Age of Empires III. Microsoft. 259,000
10. The Sims 2: Pets Expansion Pack. Electronic Arts. 236,000
According to the NPD Group, the industry-tracking research organization, The Burning Crusade- Blizzard's expansion to the World of Warcraft (2004)- is the biggest selling PC game of the year.
The Burning Crusade made its debut in January of last year and sold 2.4 million copies worldwide in its first 24 hours on sale, though I remember getting mine much later in June. For the US alone, the game sold 2.25 million units for the entire 2007.
The first World of Warcraft game landed in second place, selling an additional 914,000 copies in the US this year. Blizzard's hugely successful massively multiplayer online role-playing game first came out in late 2004, and has been a bestseller ever since.
While Blizzard has claimed the top 2 slots, EA Games seems to have dominated more than half of the Top Ten. In the list The NPD group released a few days ago, we also see Electronic Arts' The Sims 2 (also released in 2004) and its various expansion packs- The Seasons expansion pack(in third place), the Bon Voyage expansion pack (in eighth) and The Sims 2 Pets (at tenth). Two other EA games- Command & Conquer 3: Tiberium Wars (at #5) and Sim City 4 Deluxe (at #6)- land at the top ten.
Activision's Call of Duty 4 was the fourth biggest-selling game of the year, while Microsoft's real-time strategy game Age of Empires III made it to #9.
Best-selling PC Games of 2007, by units sold, as reported by the NPD Group.
1. World of Warcraft: The Burning Crusade Expansion Pack. Vivendi Games. 2.25 million
2. World of Warcraft. Vivendi Games. 914,000
3. The Sims 2: Seasons Expansion Pack. Electronic Arts. 433,000
4. Call of Duty 4: Modern Warfare. Activision. 383,000
5. Command & Conquer 3: Tiberium Wars. Electronic Arts. 343,000
6. Sim City 4 Deluxe. Electronic Arts. 284,000
7. The Sims 2. Electronic Arts. 281,000
8. The Sims 2: Bon Voyage Expansion Pack. Electronic Arts. 271,000
9. Age of Empires III. Microsoft. 259,000
10. The Sims 2: Pets Expansion Pack. Electronic Arts. 236,000
Labels:
2007 games,
Gaming News,
Must-play Games,
PC
Friday, January 25, 2008
Welcome to the Wonderful World of Gaming.
That's right, welcome to my world.
Welcome to the world of a 34-year-old self-professed geek- who, by day, slaves away at a regular job and does business like most radio executives, but by night, hunkers down in front of yet another PC and dives into role-playing games.
That's right. I work hard so I can play. I work to pay my monthly World of Warcraft fees. I work to check out Datablitz (the local gaming software retailer) to see if the new game I've been waiting for is already out. I buy gaming merchandising when available. I get other people to play. And now, I'm blogging about it.
This blog- Renzie on Gaming- gives you my personal perspective on games, gaming gear, games marketing, and the gaming industry, and how the gaming industry affects the rest of the world. My personal perspective, ladies and gentlemen. Ultimately, this is all about what I think, and what I care about.
You're all welcome to stick around and poke around if you like. I even encourage you to leave a comment or toss around an idea or two. It's all cool.
See you guys around. Cheers!
Welcome to the world of a 34-year-old self-professed geek- who, by day, slaves away at a regular job and does business like most radio executives, but by night, hunkers down in front of yet another PC and dives into role-playing games.
That's right. I work hard so I can play. I work to pay my monthly World of Warcraft fees. I work to check out Datablitz (the local gaming software retailer) to see if the new game I've been waiting for is already out. I buy gaming merchandising when available. I get other people to play. And now, I'm blogging about it.
This blog- Renzie on Gaming- gives you my personal perspective on games, gaming gear, games marketing, and the gaming industry, and how the gaming industry affects the rest of the world. My personal perspective, ladies and gentlemen. Ultimately, this is all about what I think, and what I care about.
You're all welcome to stick around and poke around if you like. I even encourage you to leave a comment or toss around an idea or two. It's all cool.
See you guys around. Cheers!
Wednesday, January 9, 2008
Everybody Wants To Rule The World: A Review of World of Conflict (PC, 2006)
This post originally appeared on another blog, "Renzie's Rants and Raves". Since late January 2007, I've decided to create a blog focused entirely on games and gaming, so I thought I'd move this post here instead.
It's probably one of the best real-time strategy (RTS) games I've played in quite a while.
In fact, I'm not a huge fan of RTS games at all- that is, the usual resource-gathering, base-building, army-amassing tedium that seems to plague most of those that ever came out. I don't mind, really, if there's a fresh new concept, a compelling storyline, or stunningly impressive graphics. Fortunately for me, World of Conflict had all of that, and so much more to deliver.
Imagine if you will: what if The Cold War played out differently? What if, instead of The Berlin Wall going down, the USSR strikes out at Europe, effectively starting World War III? As the US sends the bulk of its troops to aid its NATO allies, the Russians make a daring sneak attack on the North American continent from the west, capturing Seattle and pushing inwards.
You play the role of a Captain on the day of the Russian invasion- scrambling to organize an effective resistance in the face of a relentless foe.
This you notice as they drop you down into the game- it's instant action. No you don't need to build bases and gather resources- you play right away with the units you have at the start of the game, and gain additional units as you capture strategic points, or accomplish certain missions.
Later on, you'll be able to call in air strikes, artillery bombardment, airborne drops or aerial recon- again, depending on the mission/storyline, and your accomplishments.
Come to think of it, there have been other RTS games that were pretty much along the same lines- Mech Commander, and to an extent, Dawn of War. But it doesn't matter when you get sucked into the game so deeply that it slipped your mind that, yes, you have work the following day, it's 3AM but you HAVE to do this ONE LAST MISSION...
Yes, it's that engaging.
Heck, World in Conflict has even successfully torn me away from World of Warcraft. So that's already saying quite a lot.
Pros: World in Conflict has so much going for it- a great story, amazing game design, stellar graphics, a game engine that works well, and stunning visuals. I personally love the voice-acting of all the characters in the game (Alec Baldwin narrates in between missions, btw), and the fact that it featured two of my favorite songs: Tears For Fears' "Everybody Wants To Rule the World", and Whitesnake's "Here I Go Again".
Cons: Nothing I can think of right now, other than that the entire single-player campaign only took me a few days to finish.
It's probably one of the best real-time strategy (RTS) games I've played in quite a while.
In fact, I'm not a huge fan of RTS games at all- that is, the usual resource-gathering, base-building, army-amassing tedium that seems to plague most of those that ever came out. I don't mind, really, if there's a fresh new concept, a compelling storyline, or stunningly impressive graphics. Fortunately for me, World of Conflict had all of that, and so much more to deliver.
Imagine if you will: what if The Cold War played out differently? What if, instead of The Berlin Wall going down, the USSR strikes out at Europe, effectively starting World War III? As the US sends the bulk of its troops to aid its NATO allies, the Russians make a daring sneak attack on the North American continent from the west, capturing Seattle and pushing inwards.
You play the role of a Captain on the day of the Russian invasion- scrambling to organize an effective resistance in the face of a relentless foe.
This you notice as they drop you down into the game- it's instant action. No you don't need to build bases and gather resources- you play right away with the units you have at the start of the game, and gain additional units as you capture strategic points, or accomplish certain missions.
Later on, you'll be able to call in air strikes, artillery bombardment, airborne drops or aerial recon- again, depending on the mission/storyline, and your accomplishments.
Come to think of it, there have been other RTS games that were pretty much along the same lines- Mech Commander, and to an extent, Dawn of War. But it doesn't matter when you get sucked into the game so deeply that it slipped your mind that, yes, you have work the following day, it's 3AM but you HAVE to do this ONE LAST MISSION...
Yes, it's that engaging.
Heck, World in Conflict has even successfully torn me away from World of Warcraft. So that's already saying quite a lot.
Pros: World in Conflict has so much going for it- a great story, amazing game design, stellar graphics, a game engine that works well, and stunning visuals. I personally love the voice-acting of all the characters in the game (Alec Baldwin narrates in between missions, btw), and the fact that it featured two of my favorite songs: Tears For Fears' "Everybody Wants To Rule the World", and Whitesnake's "Here I Go Again".
Cons: Nothing I can think of right now, other than that the entire single-player campaign only took me a few days to finish.
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